Includes later fixes from the maint branch and some more. Now compiled for pentium ii architecture but there's no performance difference. More engine defaults changed for performance. Usernames for ini files are back on win2k and later. Added video menu options to switch between d3d and ddraw and set ddraw display bits for compatibility. Added some wad compatibility fixes mainly for the Doom II, Doom and Heretic iwads. Fixed the timing of Heretic's lava damage. Fixed bug introduced in the maint branch, A_SpawnItem was broken. Some important ZDoom fixes not present in the maint branch. Fixed skies during the wipe and wrong weapon scale in savegame pic for low detail modes. Render cull options (sprite and wall distance) to increase performance. Command versions of the original Doom cheats. Autoloading of brightmaps.pk3 and lights.pk3. Included old OpenGL renderer from GZDoom 1.8.4 with later fixes (off by default). Several more old bugfixes not present in the maint branch. Added four text colors: ice, fire, sapphire, teal. Added an option to add elements to an existing options menu. Fixed crash with textures larger than those supported by the hardware in the D3D backend (BD v21).
Fall back to software renderer with unsupported OpenGL version. Increased size of the savegame comment area. Added new 3x2 and 4x4 low detail modes. Not optimized for ancient hardware anymore. Fixed security issues (execution of unsafe commands and ACS stack checking). Added hqNx MMX HQ resize modes to the GL renderer. Changed savegame list order, now they are sorted by slot number instead of alphabetically. Restored XInput and FluidSynth support. Added unexploredsecretcolor variables to mark undiscovered secrets differently in the automap. Now merged with GZDoom as of august 2013.
ZDoom LE (Legacy Edition) is a fork of the ZDoom 2.8.1 maintenance branch () for Windows 9x and old machines. It's a VS 2013 build for even better performance, the MinGW build is included for win98 compatibility. I've released ZDoom LE 2.8.3a (GL 1.8.4c) but i don't feel like writing a changelog anymore. I've released this now i'll copy the readme file.