To be fair, Rockstar may already be busy working on getting GTA 5 to PS5 and Xbox Series X/S. T0st called on Rockstar to use the programmer's methods, which T0st said should take a Rockstar employee no more than a day. When everything was said and done, the loading times improved by 70 percent.
T0st fixed these issues by overwriting the game's functions with their own code and eliminated the need to double check for any new items. Basically, loading 63,000 items and then some takes a very long time. The fingerprints compare the items to others to find duplicates. T0st also found that the game prepares this item data by recording each item's stats, category, name, price, and other data, in addition to what Judd called a " fingerprint" that identifies each item. For one thing, they found a text file containing all 63,000 purchasable items, and then every character in GTA Online, which amounted to a ton of CPU time. T0st set out to investigate what exactly was using up CPU time. It's noted that the spike in CPU " suggested that the lengthy load times weren't caused by Rockstar's servers or data being read off a drive." Rather, something that required extra processing was running on the CPU.
An initial test on T0st's PC showed that GTA Online loaded six times slower than single-player mode, which is unideal for obvious reasons. Observing performance data, they noticed a strange spike in CPU usage after the one-minute mark while loading up the online portion of the game. T0st shared an online journal detailing their process of improving GTA Online's load times from start to finish, which Digital Foundry explains in layman's terms. PC user and enterprising developer t0st has had enough.
Related: GTA Online Baby Driver Video Channels The Fun Of In-Game Driving Skills Memes and discussions about GTA Online's notorious flaw have circulated for seven years, to no avail. GTA Online has received updates and new additions for years, but fans have really been asking for one thing: faster loading times.
Ultimately, a single player's goal is to become a well-known criminal. However, up to 30 players can also participate in competitive or cooperative matches involving crime tasks and heists.
The online multiplayer game is set in the fictional state of San Andreas and gives players a chance to freely roam the map. GTA Online has been on the market since 2013, when it was released as the online component to Grand Theft Auto V. GTA Online has never been known for fast loading times, but developer Rockstar Games has never done much to improve this issue over the years, but now it has less of an excuse to leave the matter unresolved. One savvy programmer has taken Grand Theft Auto Online's slow loading times into their own hands, drastically improving the game's loading screen length by as much as 70 percent, and they're now asking Rockstar Games to use their work in an update.